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DarkStar

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Devlog

  • Game Complete (for now)
    August 19, 2026 by OneManArmy.Games
    1
    So, to finish this off I added High Score save and Load, wobbly sin wave text for a more retro feel. I also persuaded the code to start on the attract screen, much more civilised. I spent quite a whil... Continue reading
  • DarkStar 14/8/26
    August 14, 2026 by OneManArmy.Games
    1
    So apparently people had tried to download this, thank you if that was you, apologies for the huge file size. So while I have been developing I have been optimising my resources where I can i.e. music... Continue reading
  • DarkStar v01b
    August 13, 2026 by OneManArmy.Games
    OK I have uploaded my progress so far. Obviously this all needs tuning properly since with a shield and multishot you can just sit there spamming lives and bombs to zip through the levels really quick... Continue reading
  • DarkStar update 12/08/2026
    August 12, 2026 by OneManArmy.Games#updates, #bug fixes
    OK, so I really don't like the bonus mechanics. I am working on trying to change it so that it is actually a reward for skilful play. I have set up an icon system so that when the player makes a certa... Continue reading
  • DarkStar
    August 09, 2026 by OneManArmy.Games#shoot em up, #2d, #html game
    This was created in AGK which is a kind of an obsolete language. I must admit it only took me around a week to get it to this stage but there is still a lot more needed to polish it to a publishable s... Continue reading
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