DarkStar 14/8/26
So apparently people had tried to download this, thank you if that was you, apologies for the huge file size. So while I have been developing I have been optimising my resources where I can i.e. music as OGG music, sprites trimmed to a few colours etc. Then like an idiot, I left the originals in the resource folder along with the optimised versions, thus a 181MB download when really the final file size is only 12MB. If I ever get this anywhere near finished, I reckon I can get this down a bit more.
Anyway thanks Virtual Nomad for pointing that out, I don't know Itch very well and I suspected before I joined that I might make a terrible guest, not following the rules and guidelines. Thankfully they seem to be patient with newbies like me. If I ever work out how to adjust the viewport to make it nicer for this platform I will adjust that as well.
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DarkStar
A quick little shoot em up written in AGK
| Status | Released |
| Author | OneManArmy.Games |
| Genre | Shooter |
| Tags | 2D, agk, galaga-like, Indie, Retro, Shoot 'Em Up |
| Languages | English |
More posts
- Game Complete (for now)6 days ago
- DarkStar v01b12 days ago
- DarkStar update 12/08/202613 days ago
- DarkStar16 days ago
Comments
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hi, OMA.
i had downloaded with hopes of a windows version that i could maximize. since you've rectified the filesize issue, i was glad to make do with the web version and scale up; thanks for that!
re: the viewport, what i mean is: under the itch Edit Game > Embed options, you'll find Viewport dimensions. for the AGK fullscreen link below the canvas/actual game to remain visible, you'd set the height of the Viewport to accommodate that link. in other words, if your game is 1280x720, you might set the viewport to 1280x750, adding the extra 30px for the link itself.
by adding the built-in itch.io fullscreen button since, you've allowed us to scale the game itself close to fullscreen. that's close enough and a big help, in my book. otherwise, setting the viewport dimensions is where you'd get true fullscreen.
since you've hosted the help files, i invite you to look at Shared Variables. for web games, these act as Cookies where you can load and save game data between sessions such as our personal High Scores that i think would be perfect (essential) for DarkStar. be sure to use unique names for the cookies as they are available site-wide. so, on launch, you might load our previous high score with code like:
GLOBAL HighScore as Integer HighScore = VAL( LoadSharedVariable("omadarkstarhigh","0") )VAL() is required as all cookies are Strings while you'd want the HighScore variable in-game to be an Integer.
then, at "Game Over", if our Score > HighScore, you'd simply:
SaveSharedVariable("omadarkstarhigh", STR(HighScore) )... and, maybe, shoot off some particle fireworks to celebrate which i'm already appreciating in your game.
thanks for the update; looking forward to more :)
Thanks mate. Just tuning this now and then I will put together a proper Windoze download. Thanks for inspiring me to finish this.